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User Info: ShibuyaYakuza ShibuyaYakuza 12 years ago 12 [This message was deleted at the request of the original poster].
As day breaks, a dog appears at Morning Glory Orphanage , before running off. Izumi is keen to catch the dog, so she, Kiryu, and Mikio Aragaki go to Downtown Ryukyu to look for it. Kiryu splits from the other two to search the Hatsumachi part of town.
He eventually catches up to the dog in the north-east part of Hatsumachi. The dog still seems hesitant to adapt to Izumi, but eventually the dog begins to bond with her. She decides to name it Mame , after a similar dog she used to have before her parents died. Izumi and Kiryu then return to the orphanage. As Kiryu returns to the orphanage, Rikiya is there waiting for him. Rikiya clues Kiryu in that Mitsuo seems to be developing feelings for Riona.
After being rejected by Riona, Rikiya challenges Kiryu to have a fashion makeover for Mitsuo. After purchasing clothes for Mitsuo, Riona still rejects going to the movies with them. Riona then goes into town with her friends and Mitsuo ends up following behind her. When Mitsuo notices that her friends are picking on her for her burn on her arm, Mitsuo steps in and fights for her. Mitsuo then tells Riona that he can accept her scar and the two seem to start growing closer.
Koji then asks Kiryu if he will play baseball with him and he quickly rounds up the entire orphanage to play a game of baseball. On the beach is another boy named Akira, who joins in on the baseball game. You have no idea what you're talking about. Having to explore the environment for a certain item isn't a "fetch quest" that "doesn't add anything" to the game. It rewards players who remember that Koji plays with balls, thus deepening their connection to the children of Morning Glory.
Furthermore, having to find dog food for Mame establishes Mame's well-being is dependent on you. The player needs to actively go out of their way to care for the dog if they're going to have an emotional connection to it. That's basic game design. It's not Yakuza's fault you're an impatient brat. Being a petulant child isn't a failure of the game designer.
Justifying fetch quests won't make them good. Running to shops is not "exploring", you know where they are and just have to press "W" to run towards them, with no effort, nor challenge, it is just a time consuming activity. You dont even have to remember the kid plays with a ball, since you can get the dog a stuffed animal and, once again, you get clearly told where that is.
You just have to run back and forth where you are told to.
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