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The use of Xenon gyros has proved to be the best option in the world for this type of mission. In addition, while not their specialty you want the Brimstone Gun variant for that , Gyrocopters of all types can play merry hell with enemy cavalry, as there isn't a horse or horse-equivalent in the world that can outrun them.
Basic Gyrocopters will not be very effective at actually killing enemy cavalry, but they can keep them well distracted while the rest of the army gets to work. While you won't want to get huge masses of Gyrocopters in your armies, putting just one or two in can add great versatility to the otherwise very one-strategy-fits-all Dwarfs. Finally, and importantly, be sure you watch their ammunition! Gyrocopters have a melee attack, and are also fairly well armored points is nothing to sneeze at , but their near-nonexistent melee defense, low HP per unit, and small model count means they will not last long if actual line infantry manages to bog them down.
If your copters expend their ammunition and you don't want to send them off the field, focus them on soft targets like missile troops, and be sure to have them bug out to the skies if proper infantry start heading their way. Main Page All Pages. General info. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Dwarfs units. Categories Dwarfs units Add category. Cancel Save. Sn3z View Profile View Posts.
With dawi as you get to the higher tiers your army composition should be phasing out depending on numbers quarellers in particular if your running five say replace two with Gyro's. I usually reduce missile and add extra artillery. Dawi artillery is just devastating. With limited unit slots i'm trying to figure out what to give up for them?
If i give up 2 infantry to add 2 gyro's wouldn't adding 2 cannons or organ guns to that job better? I have to take 2 for my lords epic weapon so i'll give them a try. They are the only thing the Dawi have that can function as Cavalry. Bomb the living daylights out of the enemy, then have them ready to run down fleeing enemies. They are also vital when fighting in wooded area's where artillery wont work. I would never giveup infantry units for ranged units because they not competing for jobs but with the kind of army you have I don't think it matters.
In a army composition with quite a lot of range units as in your case gyro's will be less impactful. Actually, Gyros do compete with infantry for slots, because their main and best job is beeing a flank guard. Thats why you replace some infantry on flanks with those to provide you with more presence, mobility and reactionary power there. You can of course see them as ranged troops too, but this heavily underestimates their true potential. Last edited by ChaosKhan ; 10 Jan, am. Gyro units in vanilla aren't really worth using.
They're okay, if you know what you're hitting at: - gyrocopters need flank shots on infantry blobs as they fire in a bit of a line - gyrocopters with brimstone should be spent on single targets except they're quite bad at it - gyrobombers should be spent like a mobile WoM indepentent Urannon's Thunderbolt, don't rely on their actual missile damage to kill things.
When you have seen a Bomber's ranged damage output of gummy drops. Stanley View Profile View Posts. I only found em good for sniping chaos cannon etc.
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